|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
Excellent! Just finished reading .... I mean ... Listening. This was the first audiobook for me and I loved it
Very interesting! I loved all the 80's callbacks and thoroughly enjoyed this read. I especially loved the fact that it was read by Wil Wheaton. :)
Really good book with great narration, an engaging story, and well written characters. It drags a little in parts, but overall I thought it was a fun, engaging book, especially for gamers.
Wholly enjoyable. Entertaining, well paced, someone who truly knows and loves geek culture in the best way, and you could not possible beat narration by Wil Wheaton. Highly recommended for anyone who enjoys gaming or nerdery of any kind.
Very entertaining listen. Am also very interested to see what Steven Spielberg does with this adaptation.
I was very surprised to find that I liked this story! I am not a gamer, but I did grow up in the 80s, so I was intrigued by the constant references to pop culture, not just the games. I originally picked it up to judge if it would be a good read for my 14 yes old son, but while the book seemed a bit immature for me/a griwn adult (the main character IS a teen), I also feel some of the mature content us a bit too mature. Maybe be can read it in HS. . .
Genial!!! História repleta de ícones dos anos 80!! :) Recomendo
Great book! You will get lost in the story immediately!!
a very juvenile book . written for a 16 yr old. excessive verbiage which reminded me of having to write a paper that had to be a certain amount of pages and we had to fill it with garbage to make the amount .
Great book, love how the OASIS is used as an escape and that everyone is using it all the time. Loved the villain and how much you hate them. Will did an amazing job, and love how he is also very enthusiastic about the content.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.