|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
Great book! A couple funny pronounciations, but otherwise great narration!
Two thumbs up!
Absolutely excellent book. I can\'t wait for the movie! Wil Wheaton knocked it out of the park also.
Great book but I found some of the writing a bit sophomoric. The ending in particular belonged more in a teen romance novel than a sci-fi/adventure title. Overall, an extremely entertaining book & concept.
Great story full of 80s nostalgia. It\'s read very well. It paints a picture of the world so close at hand that it\'s believable. I thoroughly enjoyed the adventure and character growth throughout the story. I would totally recommend. It\'s for anyone who grew up in the 80s. I loved it and will listen to it again!
I had been told to check out the audiobook of this title in particular, and I\'m so incredibly happy I did. Not only is this book itself a ton of fun, but Will Wheaton\'s vocal stylings really add the necessary character to help visualize the story without over-doing it.
This was a thoroughly enjoyable ride through the late 70's and 80's. Everything you ever loved or hated about those times is recalled in loving detail and made vibrant and alive again. If you're old enough to remember your Commodore 64 and your first dozen video games from that era, then you're going to have a grand time with this book. I caught myself chuckling out loud over and over again as the exact spirit of one or another reference was perfectly reproduced. And this from someone who really despised the 80s from a cultural point of view. It's not all nostalgia, either. There's a delightfully plotted adventure underneath it all with mysteries and puzzles aplenty. Great fun overall!
The story was good, but some parts were redundant when listening to the book.
As a female newly exposed to the gaming world, this is probably one of the best books I've ever read in my life.
Great reference to 80s trivia. Interesting, but scary forecast of the human situation.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.