|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
|Tell Your Friends:|
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
I'm not into the current gaming culture but, still am knowledgeable about current games. Being in my 40s, I really did appreciate the nostalgia and still enjoyed the modern and future aspect of the story. Best original story in a long time.
Fun story, Will does a fantastic job reading. If your into gaming culture I recommend
Excellent Read for anyone into 80\'s Pop culture. Really brought me back to growing up during that time.
Very good book loved every second of it this is my second time listening to it and it was just as great narration and I recommended this book to every gamer and fiction adventure reader
Excellent! Truly excellent! One of the best books I've read in a long time!
An amazing story of 80s nostalgia and gaming. This was a great book and I will read it many more times.
Great book! A couple funny pronounciations, but otherwise great narration!
Two thumbs up!
Absolutely excellent book. I can\'t wait for the movie! Wil Wheaton knocked it out of the park also.
Great book but I found some of the writing a bit sophomoric. The ending in particular belonged more in a teen romance novel than a sci-fi/adventure title. Overall, an extremely entertaining book & concept.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.