|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
The story was good, but some parts were redundant when listening to the book.
As a female newly exposed to the gaming world, this is probably one of the best books I've ever read in my life.
Great reference to 80s trivia. Interesting, but scary forecast of the human situation.
Really good plots but too much specific meaningless things mentioned. Good narrating
I enjoyed this book. I was born in the 80s and didn't get all of the references but it was still a good listen. He narrator was perfect for this book and was great.
Narrator was good but book was predictable. Fun concept but cheesy outcomes.
This is a really good listen. Loved all of the pop cultural references, great narration. The story was really creative and it really kept me interested in the plot all the way through. I would definitely recommend but I don\'t think this book is everyone\'s cup of tea.
What an enjoyable book to listen to! And Will Wheatons narration was spot-on. The story line was so interesting, and I absolutely loved all the 80's references. Two thumbs up for this one!!
It\'s hard for me to imagine a civilization where a recent high-school graduation could earn enough financial credits to buy an asteroid had cyber-sex but had never held his girl friend\'s hand in real life--if he had a girlfriend. Wade Watts games and pours through mounds of data to get to the egg and save the world. The friends he meets along the way save him. This book grabs me because it\'s subject and the pace of the book. I\'ve read it three times and it doesn\'t seem to get old. I find something new each time. I can\'t wait for the movie and I hear there\'s a sequel coming.
This is an easy listen. I loved all of the 80s pop culture! I couldn\'t wait to finish listening.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.