|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
Need to be a Gamer to enjoy this one! The ending was predictable.
Will Wheaton wins this book and worth the listen. The maddening part is the ongoing details of trying to explain something. To many words to explain something simple.
This book was maddening for me. On the one hand, I felt the writing was often very juvenile. Things worked out for the protagonist entirely too often, with phraes like \"Luckily, I was already an expert in this thing I had no idea I needed to know\" thrown around a lot. The references were very heavy handed, and at times the depicted society of the future was a bit too unbelievable. On the other hand, though, I kept wanting to listen. I kept coming back. I listened in the car for the four minutes it takes to get groceries and didn\'t want to get out of the car. I was engrossed. If you can get past some of the weaknesses in the writing, this is a fun book to while away the hours
I\'m not a gamer so I\'m surprised how much I liked this book. I was a teenager/young adult in the 80\'s, though, and really enjoyed the trip down memory lane! Will Wheaton as narrator was an irresistibly ironic touch
This is my favorite book of the last year. It incorporates so many pop culture references from my youth, and builds an imaginative virtual world called OASIS with the elements. It's an edge of your seat kind of audiobook, and I found myself sitting in my car even after reaching my destination in order to find out what was going to happen next. Highly recommended to fans of video games, technology, and 80s culture in general!