|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
This book was nothing like I had read/listened to before! It was truly amazing. I couldn\'t turn it off at times!
This was one of the best books and narrators I've listened too. I was born in the 60's so I loved the references to my childhood. Wil Wheaton did a fantastic job of telling this story. Highly recommend.
I didn\'t grow up in the 80s, so I didn\'t get a lot of the references but they were explained enough that I could still follow the story. Actually, this is such a good read (or listen) that it\'s probably now one of my favorite books. I was always excited to find out whats going to happen and how our protagonist will solve the puzzles. I love that most of the story happens in the video game world where all sorts of crazy stuff is possible.
The story itself is amazing for any game lover and fan of 80's pop culture. To have Will Wheaton as the narrator an icon of the Era just made the story that much better.
This is a great book and a great trip back to the 80's it was a lot of fun living the past
I think this is a must read book for anyone that grew up in the last 30 years they will recognize most of the references and The narrator does a wonderful job.
Loved the book when I first read it and the narrator brought it to life!
Amazing book, full with pop culture references that a lot of people will find amusing. The narrator it's great finding the voices for all the characters. I would love a sequel
Wil Wheaton did an amazing job with this audiobook. Loved the way he added little touches to the different characters. Well done!
Fun to listen to and a great book. Have put this authors other book, Armada, on my list!
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.