|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
Loved it. Looking forward to the movie adaptation. Bummed they are getting rid of H for the movie. Don't think this book needs a sequel. Story was great as a stand alone
Growing up in the 80’s AND being from Middletown Ohio i could hardly put it down. I knew every game and movie reference. Though the Middletown places weren’t exact I could picture a close stand in. Will always does a great good and this was one of his best.
Couldn’t stop listening!
Really enjoyed this audiobook, the narrator did an awesome job.
The book is fantastic, especially if you grew up in the '80s like I did. It kills me to say that Wil Wheaton, although an excellent Wesley Crusher, may not be the best audiobook narrator due to his lack of vocal variety. Nearly all the characters sounded like a grown Wesley Crusher.
Will Wheaton is absolutely the best person I could think of to have read this book! Great story and writing, wonderfully read! LOVED IT!
Absolutely loved this storyline and narration!
Really enjoyed this book. Took me back to my chidhood days with all the 1980s references. Wil Wheaton is great as the narrator; a prefect fit for the first person gamer. This is a book I'll be listening to again and again.
The main character makes not one misstep the entire book. He's just good at everything. There's no tension, and never a moment where he seems legitimately in danger of not succeeding. Also the way he emotionally processes certain events is almost laughable. But that being said, this book is a lot of fun. It's just candy. And you need that sometimes. Just turn your brain off and enjoy the reference fueled ride. The narration is fun and full of conviction.
Awesome, immersive read. Sucks you in from the start, great for geeks and nerds, fans of fantasy and sci fi. Wil Wheaton was terrific as a narrator. Very impressed, just started clines 2nd book, armada, based off how much I enjoyed this one.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.