|# of Units:||13 CDs|
|Length:||15 hours, 30 minutes|
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At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by "Blade Runner," and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to" win." But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
"From the Hardcover edition."
absolutely amazing book.
This book was recommended to me by a friend who is a big gamer. Even though I am not, this has become probably one of my favorite books all time. The pulp culture references are second to none, and will weaton does a great job narrating.
I liked this book and the narrator was great, but the crass language was not appreciated nor did it add anything beneficial to the book.
entertaining from start to finish.
Fun concept, lots of memories.. very enjoyable
If you love the 80's, nerd things, and dystopian fiction, this is the perfect book for you. Stick it out at the beginning when it's mostly a review of 80's culture and a set-up fpr the futuristic world of technology, and you will be rewarded with a lot of plot twists and action. Wil Wheaton does a great job narrating as well!
Great book, extremely captivating and intense storyline.
I thought the narration was great and the story itself was pretty decent. Definitely a book written by a boy for other boys. Indulgent in that manner, but still entertaining. Did anyone else see the parallel between "Willy Wonka and the Chocolate Factory" and "Ready Player One". I don't think it took away from the story at all, but I mentioned it to a friend (this is now his favorite book of all time I guess) and he didn't see it. I thought they were almost the same story though.
Poor storytelling with so much "telling" and very little "showing." Felt like the author just wanted to brag about how much obscure 80's trivia he knew. A lot of sexism, and some very strange racism as well in regards to the two Japanese characters. Gave me the impression the author's knowledge of the culture was from the 80's too, and not in a good way. Overall a painful experience with little reward.
this book is awesome, if you love gaming this book is for you.
ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone. His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon. These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.